This blog is all about 3D design, game graphics, hardware comparisons, etc. I think you get the picture. I have to accept I don't have much talent but I do try, which is like failing except even worse...
Friday, 30 December 2011
RayFire Test 1
Testing out some features of RayFire. Quite interesting to see that the interactive demolition takes several hours to simulate whereas a pre-fractured object takes only and hour or so. It really does depend on the object but the reality is that it's quite slow when you have interactive demolition turned on. These are the results:
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