Today I had what you would call a mental block. I just couldn't conceive of anything to do and just couldn't focus on what came to my mind. Then I made this amazingly psychedelic animation but I'll render that tomorrow so you will be in for a surprise. Anyway back to the paper boats. So I decided to model some paper boats and distribute then on an ocean. I think the ocean was the hardest but I got it figured out. I used two noise modifiers, one fractal the other regular and then added a ripple modifier. I then used the Mental Ray Ocean water default material and adjusted the wave height. The paper boats had a material with a very low transparency value that was completely calculated as translucency. Here's the end result with some post-production glow effect added in Photoshop: