Monday, 28 May 2012
Well I decided to do some fireworks in 3ds max. Wanted to render it with mental ray but alas that was too slow, on the other hand though Krakatoa did a fine job. I hope you guys like it. The entire sequence was animated using Particle Flow.There were several steps but I think it turned out really well, especially the last big one.
Wednesday, 16 May 2012
Today I had what you would call a mental block. I just couldn't conceive of anything to do and just couldn't focus on what came to my mind. Then I made this amazingly psychedelic animation but I'll render that tomorrow so you will be in for a surprise. Anyway back to the paper boats. So I decided to model some paper boats and distribute then on an ocean. I think the ocean was the hardest but I got it figured out. I used two noise modifiers, one fractal the other regular and then added a ripple modifier. I then used the Mental Ray Ocean water default material and adjusted the wave height. The paper boats had a material with a very low transparency value that was completely calculated as translucency. Here's the end result with some post-production glow effect added in Photoshop:
Saturday, 12 May 2012
Tuesday, 8 May 2012
Although it has been my exam week I could not help but work in 3ds max because it allows me to relax and cool off my mind. So I decided to make a kitchen overlooking green fields of grass but unfortunately after rendering I felt the image was too cramped and didn't give the feeling I wanted it to so I scrapped that idea and instead created an observation dome, a geodesic glass structure held by metal frames in order to give freedom to the observer and so I placed a wooden table and some chairs and bathed this scene in the sun. Finally I had made something I enjoyed looking at, here is the result. I am currently rendering the higher resolution version of this. So that'll come soon.