Well here's my first fluid animation and simple scene that I did with Blender. The software is efficient and quite speedy too but it lacks the intuitive modelling capabilities and the easy navigation system of 3ds max or maybe it's just that I'm using my small laptop. Anyway whichever it is I have to say I'm impressed with this free piece of software, it's just really good and now in comparison to 3ds max I have to say that in some respects Blender is a good compromise and gives autodesk a good run for its money. Here's the first thing I did. I was going to do a tutorial on the shielding effect but unfortunately I don't remember exactly how I did it and when I tried to reproduce the results let's just say it was ugly. So now my plan is to make a tutorial on how to model GLaDoS from Portal 2 and that will be in several small videos since YouTube limits me to 15 minutes (urrgh...). Anyway check this out and I'll be bringing you a tutorial hopefully by this Thursday or at the very least a simple introduction.
Sunday, 12 February 2012
The real purpose of this simulation/animation was to determine whether or not the cloth modifier in 3ds max could emulate rigid body dynamics when set up correctly. Well the result was thus:
I think it is possible and with further tweaking would make the physx plugin obsolete in some manner but that's stretching it I guess. Anyway as you can see it clearly is possible to some degree to make rigid body-like simulations using only the cloth modifier. The simulation on the right is physx and the left is cloth. Enjoy!
Monday, 6 February 2012
So I got into fractals a few days ago and so from structure synth began an idea about animating and using fractals. Then the other day I discovered that I could create structures similar to fractals using the array tool. I hope you guys like it. I animated it and then rendered it in Mental Ray.
Thursday, 2 February 2012
So I guess this is another new post. Straight to business, don't want to wander around that much so as not to bore you. Well it snowed like crazy here for the past few days and during that I decided to take some photos and one photo just made me want to design something in 3ds max, anything as long as it was based on the photo I took. That began three days of rendering, refining, modelling and designing of this:
So the image on the right is the photo I took and the one on the left is the render.