Sunday, 12 February 2012
Physics in 3ds Max 2012
The real purpose of this simulation/animation was to determine whether or not the cloth modifier in 3ds max could emulate rigid body dynamics when set up correctly. Well the result was thus:
I think it is possible and with further tweaking would make the physx plugin obsolete in some manner but that's stretching it I guess. Anyway as you can see it clearly is possible to some degree to make rigid body-like simulations using only the cloth modifier. The simulation on the right is physx and the left is cloth. Enjoy!
Posted by Microno