This blog is all about 3D design, game graphics, hardware comparisons, etc. I think you get the picture. I have to accept I don't have much talent but I do try, which is like failing except even worse...
Friday, 30 December 2011
RayFire Test 2
Second test of RayFire, again with Interactive Demolition and this time the simulation took less time and so did the render. An hour and a half both to simulate and render. The render times were achieved using the V-Ray RT per frame render time limit which was set to 30 seconds. Hope you enjoy watching!