The 3D Blog



This blog is all about 3D design, game graphics, hardware comparisons, etc. I think you get the picture.
I have to accept I don't have much talent but I do try, which is like failing except even worse...


Sunday, 29 January 2012

PFlow + FumeFX + Krakatoa = Awesome

Having to be secretive about my 3ds max "excursions" I can't add much here as frequently. Anyway so I took the opportunity and built a scene with 3ds Max and added a PFlow particle animation and a FumeFX animation. Then I created several partitions for the particles generated by PFlow and FumeFX and using these partitions I rendered it in Krakatoa. There aren't that many particles, I'm guessing it's not over 1 million but if it is, just wow. Anyway I hope you enjoy watching! Cheers! :D
This is the original:                                                                                   This is the version with a soundtrack:

Wednesday, 25 January 2012

Physx and Krakatoa

I think I've become obsessed with Krakatoa. I mean the endless possibilities with the particles make it seem like the very world is at my fingertips. Oh and I was testing out how to do a ball and chain simulation using the physx simulation engine. I learned the strategy from a tutorial but it is quite interesting the way he made it work. I am not going to make a tutorial on how to do it but I might in the future so stay tuned. Here's what I made:


I apologise for the low quality. Thank you!

Tuesday, 24 January 2012

Krak + PFlow = Particle Heaven

Ok. So I was thinking that I'd make an animation that would be a sort of hyperspace effect. Rendered using Krakatoa and made using 3ds max pflow. It turned out pretty good but it needs a bit of polishing and all that but overall it's pretty nice. See for yourself:

Friday, 13 January 2012

Project Stardust (Yep! Once again!)

Well I finally finished rendering this beauty and now I just uploaded it. I hope you like it. Post a comment, like it, do something! Someone please find this blog! I'm done whining. Enjoy!

Wednesday, 11 January 2012

Glu3d

Now this is a worthwhile plugin, although not as amazing as RealFlow it certainly is much cheaper! Check out this Mental Ray rendering.

Sunday, 1 January 2012

Back to some old-fashioned modeling

Well yesterday morning I was reading on Tomshardware.com and I saw this very interesting picture of something called a Nixie Clock. Being intrigued by it's design I went on the internet and researched about it trying to figure out what the hell it was. I saved some reference photos just in case I needed it. Then I returned home later that afternoon and decided to start making something for my girlfriend based around the concept of a Nixie Clock. Although not exactly the same, in an hour or so I came up with this.
I'm quite proud of it since it was only an hour or twos work and so far it's been my best attempt at recreating something from reference photos. Later, I will post a tutorial on how to make it yourself.

Friday, 30 December 2011

RayFire Test 2

Second test of RayFire, again with Interactive Demolition and this time the simulation took less time and so did the render. An hour and a half both to simulate and render. The render times were achieved using the V-Ray RT per frame render time limit which was set to 30 seconds. Hope you enjoy watching!

RayFire Test 1

Testing out some features of RayFire. Quite interesting to see that the interactive demolition takes several hours to simulate whereas a pre-fractured object takes only and hour or so. It really does depend on the object but the reality is that it's quite slow when you have interactive demolition turned on. These are the results:
Rendered in V-Ray.

Wednesday, 28 December 2011

Collapsing Towers

I know I promised a tutorial which I still plan on making but I have to get my IB stuff done. Extended Essays and Lab Reports and ToK Essays... God! They are HORRIBLE! Anyway I was working with the MassFX physics engine to see what I could do and I formed this massive tower that in the digital world is about 10m high (Phew! Don't wanna look down that one!). To further understand how after effects was using in slow motion sequences and how it is used when there are reverse animations I dived into the Time Remapping tool. Now this feature is pretty simple and convenient and although I've heard it is said to be complex and hard I found it quite easy. I present the results:

Wednesday, 30 November 2011

Project Stardust Update #2

Completion is imminent. If my teacher says that this is ok I finally get my certificate! Hurrah! By the way I'll be posting a tutorial on how to make the shielding effect I created in 3ds max. Hope you guys like it!